Furry | November 07, 2011. 11:37 am-

That time of the year again, Movember (a great excuse to look dirty + unshaven).


ArchViz! | May 31, 2011. 04:55 pm-

Just updating a bit, two more shots for my archiv work: still 1 & still 2.

All in all it was an interesting experience, at the start it was hard to get out of the 'low-poly' midset of limits like polygons/textures etc.
With these I spent most of my time fiddling with the rendering settings than actual modelling..


Happy Movember! | November 2, 2010. 03:07 pm-

Cool news!, my Cadaver's Cranium hat was included in the recent Team Fortress Halloween update woot! Valve gave me one copy for free + extra community sparkle!  It's this kind of stuff gives me more motivation for creating more content (totally not thinking about the $$$).  
I have a few more ideas like the Librarian (a wig/hat beehive for the Heavy) and the MacGyver Mullet (a hat for the Enge + pinecone and paperclip for epic map winning...)

At the same time, I'm currently trying my hand at some archiz renders in 3dsMax for a mate/client - sure helps not thinking about a tri-count, but I still have to worry about those fg render times ugh... Here's what I'm currently up to: click! **warning large image.

And if you didn't know, it's now the month Movember (which preceeds the equally awesome month of Decembeard..) - so throw out your fancy schmancy expensive shaving gear and join the elite fraternity of Moustachery brotherhood. If you didn't understand a word I just said visit Movember and grow a moustache to help raise funds and awareness for mens health.

Do it.

You know you want to.



Fookin Prawns | August 18, 2010. 03:07 pm-

Gradually getting my Wikus van de Merwe low poly finished in my free time ugh. would love to do a little scene of the District9 and/or MNU environment, i'll see how I go.


Team Fortress| 6th July, 2010. 03:03 pm-

Slight update in the work in progress section on some projects i've slowly been updating. Go and have a look!


Cyclops | 6th February, 2009. 02:43 am-

Whoa! long time no update - well happy (belated) new year, and all the best :) Still trying to get jobs ,but no no avail...aw well more time to do 3d ! Small update, trying to polish off this character before uni and work starts back on - click the image for more progress shots in the w.i.p gallery page/s.


Engine tests | 28th January, 2008. 10:59 am-

Blam! just testing out the new shiny editor, importing custom stuff into Unreal 3 from max - textures and all. Needed to invert the green normal's channel for it to work in Unreal compared to max. Got a pulsating glowing thingymagig working aswell.


Woot! | 13th January 2008, 10:16 pm-

Hey hippies! welcome to achmedthesnake.com. just re-vamped the site to be flash free and hopefully quicker to load for those 'lesser-able' of interweb contracts.This will probably be re-written to sound all sophisticated and shit so don't worry. Woot!